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 [CFG|M!n!g@z]

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M!n!g@z
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Nombre de messages : 169
Age : 28
Phrase favorite : les ennemis de mes ennemis sont mes amis!
Date d'inscription : 16/06/2006

MessageSujet: [CFG|M!n!g@z]   Mar 8 Aoû 2006 - 20:07

MAJ 27/08/06 20:38: j'ai refait ma config aujourd'hui, donc voila ce que ca donne:


autoexec.cfg a écrit:
// [M!n!g@z|version 2.0] //

unbindall

echo "^8[^7M^8!^7n^8!^3'^7G^8@^7z^8.^0|^8C^7F^8G] ^8L^7oaded^8."

seta name "^7M^8!^7n^8!^3'^7G^8@^7z^8.^0"

// touche de menu //

bind ALT "+stats"
bind CTRL "+topshots"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind l "openlimbomenu"
bind v "mp_quickmessage"
bind m "messsagemode"
bind ` "toggleconsole"
bind KP_ENTER "mp_fireteamadmin"
bind y "messagemode2"


// touches de jeu //

bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill;vsay_team Oops ^8/^7/ ^8K^7ill ^8/^7/"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind q "+leanleft"
bind e "+leanright"
bind r "+reload "
bind f "+activate"
bind t "+sprint"
bind SPACE "+moveup"
bind c "+prone"
bind ctrl "+movedown"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3; "
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

// connection-memoire //

Seta com_hunkmegs "256"
Seta com_soundmegs "32"
Seta cl_maxpackets "40"
Seta cl_packetdup "1"
Seta sv_showloss "0"
Seta cl_maxpackets “30”
Seta cl_packetdup “1”
Seta snaps “40”
Seta cg_predictitems “0”
Seta rate “10000”
seta cl_allowDownload "1"
seta cl_wwwDownload "1"
seta cg_weapnext "1"

// punkbuster //

Seta cl_autoupdate "1"
Seta cl_punkbuster "1"

// ecran //

Seta r_fullscreen "1"
seta r_mode "6"

// SETA //

seta cg_drawfps "2"
seta b_drawclock "1"
seta cl_maxpackets "76"
seta cg_weaponCycleDelay "500"
seta b_hitsounds "1"
seta cg_drawCrosshair "5"
seta cg_crosshairColor "cyan"
seta cg_crosshairPulse "0"
seta cg_crosshairX "0"
seta cg_currentSelectedPlayer "0"
seta cg_cursorHints "4"

// misc. //

seta cl_autoupdate "1"
seta con_autoclear "1"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta com_blood "1" //If enabled, show blood if a character is hit
seta com_recommended "1"
seta cm_playerCurveClip "1"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobup "0.005"
seta cg_bobpitch "0.002"
seta cg_bobroll "0.002"
seta cg_bobyaw "0.002"
seta com_introplayed "0"
seta com_recommendedSet "1"
seta cg_draw2d "1"
seta cg_thirdperson "0"

// Graphics //

seta "cg_coronafardist" "0"
seta "cg_marktime" "1000"
seta "cg_showblood" "1"
seta "cg_bloodFlash" "0" //better for fps
seta "cg_brassTime" "0" //better for fps
seta "cg_shadows" "0" //better for fps
seta "cg_fastSolids" "1"
seta "cg_bloodTime" "120" //better for fps
seta "cg_bloodDamageBlend" "0"
seta "cg_atmosphericEffects" "1" //turns on rain/snow
seta "cg_wolfparticles" "0" //turns on rendered explosions
seta "cg_gibs" "0"
seta "cg_coronas" "0"
seta "cg_deferPlayers" "1"
seta "cg_blinktime" "0" //amount of screen movement when shot
seta "cg_cameraOrbitDelay" "50"

// HUD Options //

seta "cg_fov" "115" //field of view 90 default
seta "cg_drawSpreadScale" "1"
seta "cg_printObjectiveInfo" "1"
seta "cg_drawReinforcementTime" "1" //draws spawn clock timer
seta "cf_wstats" "1.2"
seta "cf_wtopshots" "1.0"
seta "cg_complaintPopUp" "1"
seta "cg_useScreenshotJPEG" "0"
seta "scr_conspeed" "100" //faster console
seta "cg_drawStatus" "1"
seta "cg_drawSnapshot" "0"
seta "cg_quickMessageAlt" "1"
seta "cg_cursorHints" "1"
seta "cg_drawWeaponIconFlash" "1"
seta "cg_drawBuddies" "1"
seta "cg_drawRoundTimer" "1"
seta "cg_teamChatTime" "9999"
seta "cg_teamChatHeight" "6"
seta "ui_smallFont" "0.20"
seta "ui_bigFont" "0.3"
seta "cg_descriptiveText" "1"
seta "cg_drawTeamOverlay" "3"
seta "cg_drawGun" "1" //gun drawing off
seta "cg_drawCompass" "1" //compass on, useful for finding bodies to revive
seta "cg_lagometer" "1" //lagometer 0 off by default
seta b_fireteamLatchedClass "1"

// Game //

seta "cg_zoomfov" "40"
seta "cg_zoomDefaultBinoc" "40"
seta "cg_zoomDefaultSnooper" "50"
seta "cg_zoomDefaultFG" "50"
seta "cg_zoomStepBinoc" "3"
seta "cg_zoomStepSnooper" "5"
seta "cg_zoomStepFG" "10"
seta "cg_drawNotifyText" "1"
seta "cg_zoomDefaultSniper" "20"
seta "cg_zoomstepsniper" "4"
seta "com_maxfps" "125"
seta "cg_announcer" "1"
seta "cg_useWeapsForZoom" "1"
seta "cg_noAmmoAuto" "0"
seta "cg_autoswitch" "0"
seta "cg_autoReload" "0"
seta "cl_run" "1"
seta "cl_punkbuster" "1"
seta "cl_doubletapdelay" "0" //sets max delay for double-tap to prone, set to 0 to disable
seta "cg_weaponCycleDelay" "0"
seta "cg_cycleAllWeaps" "1"
seta "cg_noTaunt" "0"
seta "cg_autoAction" "0"
seta "cg_predictItems" "1"
seta "cg_autoactivate" "1"
seta "cg_viewsize" "100"
seta "cl_language" "0"
seta "cl_mouseaccel" "0"
r_ignorehwgamma "0"

// Set net_ //

seta "net_noipx" "1"
seta "net_noudp" "0"
seta "net_socksEnabled" "0"
seta "net_socksPort" "1080"

// Set s_ //

seta "s_defaultsound" "0"
seta "s_doppler" "1"
seta "s_khz" "22"
seta "s_mixPreStep" "0.05"
seta "s_mixahead" "0.5"
seta "s_musicvolume" "0"
seta "s_separation" "0.5"
seta "s_volume" "0.6"

// Set in_ //

seta "in_midiport" "1"
seta "in_mouse" "1"

// Set cm_ //

seta "cm_playerCurveClip" "0" // If enabled, player will collide with curved surfaces

// Set Others //

seta "cf_wstats" "1.0"
seta "cf_wtopshots" "1.0"
seta "con_autoclear" "1"
seta "con_debug" "0"
seta "demo_avifpsF1" "0"
seta "demo_avifpsF2" "10"
seta "demo_avifpsF3" "15"
seta "demo_avifpsF4" "20"
seta "demo_avifpsF5" "24"
seta "demo_drawTimeScale" "1"
seta "demo_infoWindow" "1"
seta "sensitivity" "3.1"


// com //

seta com_zoneMegs "64"
seta com_soundMegs "32"
seta com_hunkmegs "392"


// Log //

seta cg_drawNotifyText "1"
seta cg_textNotify "1"
seta g_logSync "0"
seta g_log ""
seta logfile "2"

//////////////////////////////////////////////jeu////////////////////////////////////////////////////
/////////////////////////////////////////////binds//////////////////////////////////////////////////

/// exec ///

bind 8 "exec etpro.cfg"

/// binds ///

bind kp_end "vsay_team FTHealMe ^8/^7/ ^8U^7n ^8M^7edecin ^8J^7e ^8V^7eut ^8C^7ontinuer ^8A ^8M^7e ^8B^7attre ^8/^7/"
bind kp_downarrow "vsay_team NeedAmmo ^8/^7/ ^8D^7es ^8M^7unitions ^8J^7e ^8s^7uis ^8A ^8S^7ec ^8/^7/"
bind kp_pgdn "vsay_team NeedEngineer ^8/^7/ ^8H^7ey ^8L^7e ^8B^7ricolo ^8V^7ien ^8V^7oire ^8P^7ar ^8L^7a ^8/^7/"
bind kp_leftarrow "vsay_team DefendObjective ^8/^7/ ^8O^7n, ^8S'^7AcTiVe ^8O^7n ^8D^7eFeNd ^8L'^7ObJeCtIf ^8/^7/"
bind kp_5 "vsay_team FollowMe ^8/^7/ ^8S^7uIvEz ^8M^7oI ^8/^7/"
bind kp_rightarrow "vsay_team LetsGo ^8/^7/ ^8Go ^7Go Go ^8/^7/"
bind kp_home "vsay_team PathCleared ^8/^7/ ^8On ^7LeS A DeCiMeS ^8/^7/"
bind kp_uparrow "vsay_team Incoming ^8/^7/ ^8EnNeMy ^7En ApRoChE ^8/^7/"
bind kp_ins "vsay_team FTGoUndercover ^8/^7/ ^8Je ^7suis deguiser, ne me tuez pas ^8/^7/"

bind F1 "vote yes; vsay Affirmative ^8/^7/ ^8Vote ^7Yes ^8/^7/"
bind F2 "vote no; vsay Negative ^8/^7/ ^8Vote ^7No ^8/^7/"
bind F3 "ready; vsay LetsGo ^8/^7/ ^8Je ^7Suis Pret ^8/^7/"

bind k "vsay_team sorry ^8/^7/ ^8Desole ^7Mec ^8/^7/"
bind j "vsay_team welcome ^8/^7/ ^8Pas ^7Grave ^8/^7/"
bind h "vsay Thanks ^8/^7/ ^8Merci ^7Mec ^8/^7/"
bind p "vsay Hi ^8/^7/ ^8Salut ^7tout Le Monde ^8/^7/"
bind o "vsay Bye ^8/^7/ ^8Bye ^7Les Gars ^8/^7/"
bind n "vsay goodgame ^8/^7/ ^8Bien ^7Joue ^8/^7/"
bind z "vsay greatshot ^8/^7/ ^8WaOoOOoOoOoO ^7Le superbe Tir ^8/^7/"
bind x "vsay cheer ^8/^7/ ^8| ^7XD ^8| ^8/^7/"

// Gamma //

bind F11 "r_gamma 2;echo ^8 Gamma ^72"
bind F12 "r_gamma 2.5;echo ^8 Gamma ^72.5"

// sélect classes //

bind rightarrow "team red; say ^8#^7Axis."
bind leftarrow "team blue; say ^8#^7Allies."
bind downarrow "team spectator; say ^8#^7Spect."
set medic "class m 1; vsay_team IamMedic ^8#^7Medic/^8SmG."
bind f5 "vstr medic"
set fieldops "class f 1; vsay_team IamFieldOps ^8#^7FieldOps/^8SmG."
bind f6 "vstr fieldops"
set engr1 "class e 1; set engr vstr engr2; vsay_team IamEngineer ^8#^7Inge/^8SmG."
set engr2 "class e 2; set engr vstr engr1; say_team ^8#^7Inge/^8riffle."
set engr vstr engr1
bind f7 "vstr engr"
set covertops1 "class c 1; set covertops vstr covertops2; vsay_team IamCovertOps ^8#^7Cover0ps/^8sten."
set covertops2 "class c 2; set covertops vstr covertops3; say_team ^8#^7Cover0ps/^8MG42."
set covertops3 "class c 3; set covertops vstr covertops1; say_team ^8#^7Cover0ps/^8snipe."
set covertops vstr covertops1
bind f8 "vstr covertops"
bind f4 "vstr sol"
seta sol "vstr sol1"
seta sol1 "class s 4;vsay_team IamSoldier ^p'^7Soldier ^2#^0Panz^2.^6:>;set sol vstr sol2"
seta sol2 "class s 5;say_team ^p'^7Soldier ^2#^0Mortar^2..;set sol vstr sol1"

// ffe rapid //

set arty1 "+zoom" // Script de field ops pour poser un ffe directement là ou l'on vise.
set arty2 "+attack;-attack;wait 3;-zoom; vsay_team FTGoUndercover ^8/^7/ ^8FFE ^7 Tous a Couvert ^8/^7/"
bind "b" "vstr arty1; vstr arty2"

// sprint shoot //

set attackon "+attack; +sprint"
set attackoff "-attack; -attack; -sprint; -sprint"
unbind mouse1
bind mouse1 "+vstr attackon attackoff"

// switch fov //

set fov90 "cg_fov 90;set cg_drawgun 1;set fov vstr fov115 ; echo ^1[^0FoV: ^8 90^1|^0TiR De LoIn^1]" // Champ de vision. Script pour switcher, de près (110, avec l'arme) ou de loin (90,sans l'arme).
set fov115 "set cg_fov 115;set cg_drawgun 1;set fov vstr fov90 ; echo ^1[^0FoV: ^8 115^1|^0TiR De PrEt^1]"
vstr fov115
bind kp_pgup "vstr fov"

etpro.cfg a écrit:
///M!n!g@z config 1.6///

unbindall

echo "^1[^0CFG^1|^0M!n!g@z ^11.7^1] ^1L^0oAdInG ... ^1[^0OK^1]"

// scripts //

bind kp_end "exec configs/matchs/foconfig.cfg"
bind kp_downarrow "exec configs/fun/funconfig.cfg"


// touche de menu //

bind ALT "+stats"
bind CTRL "+topshots"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind l "openlimbomenu"
bind v "mp_quickmessage"
bind m "messsagemode"
bind ` "toggleconsole"
bind KP_ENTER "mp_fireteamadmin"
bind y "messagemode2"



// touches de jeu //

bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill;vsay_team Oops ^1[^0KiLl^1]"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind q "+leanleft"
bind e "+leanright"
bind r "+reload "
bind f "+activate"
bind t "+sprint"
bind SPACE "+moveup"
bind c "+prone"
bind ctrl "+movedown"
bind 1 "weaponbank 1; say ^1[^0knife^1]"
bind 2 "weaponbank 2; say ^1[^0GuN^1]"
bind 3 "weaponbank 3; say ^1[^0ArMe PrInCiPaLe^1]"
bind 4 "weaponbank 4; say ^1[^0GreNaDe^1]"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"


// ETPro //

seta "b_popupTime" "0" //in etpro : text (kills/chats) appear immediately
seta "cg_drawSmallPopupIcons" "1"
seta "b_lagometerAlpha" "0.8"
seta "b_chatAlpha" "0.2"
seta "b_chatflags" "1"
seta "b_althud" "2"
seta "b_drawranks" "0"
seta "b_tracers" "1"
seta "cg_lagometer" "1"
seta "b_drawclock" "1"
seta "b_hitsounds" "1"
seta "b_lagometer" "9"
seta "b_fixedphysics" "1"
seta "b_fixedphysicsfps" "125"
seta "b_simpleitems" "0"
seta "b_drawspectatorteamflags" "1"
seta b_althudflags 4
seta "b_muzzleflash" "0"


// sprint shoot //

set attackon "+attack; +sprint"
set attackoff "-attack; -attack; -sprint; -sprint"
unbind mouse1
bind mouse1 "+vstr attackon attackoff"




Dernière édition par le Dim 27 Aoû 2006 - 21:39, édité 1 fois
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M!n!g@z
Accros aux forums
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Nombre de messages : 169
Age : 28
Phrase favorite : les ennemis de mes ennemis sont mes amis!
Date d'inscription : 16/06/2006

MessageSujet: Re: [CFG|M!n!g@z]   Mer 16 Aoû 2006 - 13:31

Citation :
///M!n!g@z config 1.2///

unbindall

echo "^1[^0CFG^1|^0M!n!g@z^1] ^1L^0oAdED ^1[^0OK^1]"

seta name "^1[^0FO^1|^0M!n!g@z^1]"
bind kp_end "exec Menu.cfg"
bind kp_downarrow "exec controls.cfg"
bind kp_pgdn "exec pseudo.cfg"
bind kp_leftarrow "exec sprint.cfg"
bind kp_5 "exec granade.cfg"
bind kp_rightarrow "exec spawn.cfg"
bind kp_home "exec saut.cfg"
bind kp_uparrow "exec ffe.cfg"


// seta //

seta cg_autoReload "0"
seta cg_drawfps "2"
seta b_drawclock "1"
seta cl_maxpackets "76"
seta cg_weaponCycleDelay "500"
seta b_hitsounds "1"
seta cg_drawCrosshair "5"
seta cg_crosshairColor "cyan"
seta cg_crosshairPulse "0"
seta cg_crosshairX "0"
seta cg_currentSelectedPlayer "0"
seta cg_cursorHints "4"
seta cg_weapnext "1"


// binds vocaux //

bind F1 "vote yes;echo ^2V^0ot3 ^2Y^0es"
bind F2 "vote no;echo ^2V^0ot3 ^2N^0o"
bind k "vsay sorry ^2D^0esole ^2M^0ec"
bind j "vsay welcome ^2P^0@s ^2D^0e ^2P^0roblemes ^2M^0ec"
bind h "vsay Thanks ^2M^0erci ^2M^0ec"
bind F9 "exec serveur"
bind F11 "r_gamma 2;echo ^p-^m>^p Gamma 2"
bind F12 "r_gamma 2.5;echo ^p-^m>^p Gamma 2.5"
bind p "vsay Hi ^2S^0@lut ^2T^0out ^2L^0e ^2M^0onde"
bind o "vsay Bye ^2A^0+ ^2L^0e ^2M^0onde"
bind i "vsay fireinthehole ^2G^0renade ^2!^0!"
bind n "vsay goodgame ^2B^0ien ^2J^0ouer"
bind b "vsay greatshot ^2B^0ien ^2T^0irer"



// Network //
seta rate "25000" //controls packet rate, 25000 is best for most broadband users
seta snaps "20" //game updates received from server
seta cl_maxpackets "100" //packets set from your machine to server
seta cl_timeNudge "0"
seta cl_packetdup "1"
seta cl_allowDownload "1"
seta cl_wwwDownload "1"

// Misc. //

seta cl_autoupdate "1"
seta con_autoclear "1"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta com_blood "1" //If enabled, show blood if a character is hit
seta com_recommended "1"
seta cm_playerCurveClip "1"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobup "0.005"
seta cg_bobpitch "0.002"
seta cg_bobroll "0.002"
seta cg_bobyaw "0.002"
seta com_introplayed "0"
seta com_recommendedSet "1"
seta cg_draw2d "1"
seta cg_thirdperson "0"

// Crosshair //

seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_crosshairColor "white"
seta cg_crosshairAlpha "0.0"
seta cg_crosshairColorAlt "white"
seta cg_crosshairSize "50" //60
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairHealth "1"
seta cg_crosshairX "0"
seta cg_crosshairY "1"

// ETPro //
seta "b_popupTime" "0" //in etpro : text (kills/chats) appear immediately
seta "cg_drawSmallPopupIcons" "1"
seta "b_lagometerAlpha" "0.8"
seta "b_chatAlpha" "0.2"
seta "b_chatflags" "1"
seta "b_althud" "2"
seta "b_drawranks" "0"
seta "b_tracers" "1"
seta "cg_lagometer" "1"
seta "b_drawclock" "1"
seta "b_hitsounds" "1"
seta "b_lagometer" "9"
seta "b_fixedphysics" "1"
seta "b_fixedphysicsfps" "125"
seta "b_simpleitems" "0"
seta "b_drawspectatorteamflags" "1"
seta b_althudflags 4
seta "b_muzzleflash" "0"

// Graphics //
seta "cg_coronafardist" "0"
seta "cg_marktime" "1000"
seta "cg_showblood" "1"
seta "cg_bloodFlash" "0" //better for fps
seta "cg_brassTime" "0" //better for fps
seta "cg_shadows" "0" //better for fps
seta "cg_fastSolids" "1"
seta "cg_bloodTime" "120" //better for fps
seta "cg_bloodDamageBlend" "0"
seta "cg_atmosphericEffects" "1" //turns on rain/snow
seta "cg_wolfparticles" "0" //turns on rendered explosions
seta "cg_gibs" "0"
seta "cg_coronas" "0"
seta "cg_deferPlayers" "1"
seta "cg_blinktime" "0" //amount of screen movement when shot
seta "cg_cameraOrbitDelay" "50"


// HUD Options //
seta "cg_fov" "105" //field of view 90 default
seta "cg_drawSpreadScale" "1"
seta "cg_printObjectiveInfo" "1"
seta "cg_drawReinforcementTime" "1" //draws spawn clock timer
seta "cf_wstats" "1.2"
seta "cf_wtopshots" "1.0"
seta "cg_complaintPopUp" "1"
seta "cg_useScreenshotJPEG" "1"
seta "scr_conspeed" "100" //faster console
seta "cg_drawStatus" "1"
seta "cg_drawSnapshot" "0"
seta "cg_quickMessageAlt" "1"
seta "cg_cursorHints" "1"
seta "cg_drawWeaponIconFlash" "1"
seta "cg_drawBuddies" "1"
seta "cg_drawRoundTimer" "1"
seta "cg_teamChatTime" "9999"
seta "cg_teamChatHeight" "6"
seta "ui_smallFont" "0.20"
seta "ui_bigFont" "0.3"
seta "cg_descriptiveText" "1"
seta "cg_drawTeamOverlay" "2"
seta "cg_drawGun" "1" //gun drawing off
seta "cg_drawCompass" "1" //compass on, useful for finding bodies to revive
seta "cg_lagometer" "1" //lagometer 0 off by default

// Game //

seta "cg_zoomfov" "40"
seta "cg_zoomDefaultBinoc" "40"
seta "cg_zoomDefaultSnooper" "50"
seta "cg_zoomDefaultFG" "50"
seta "cg_zoomStepBinoc" "3"
seta "cg_zoomStepSnooper" "5"
seta "cg_zoomStepFG" "10"
seta "cg_drawNotifyText" "1"
seta "cg_zoomDefaultSniper" "20"
seta "cg_zoomstepsniper" "4"
seta "com_maxfps" "76"
seta "cg_announcer" "1"
seta "cg_useWeapsForZoom" "1"
seta "cg_noAmmoAutoSwitch" "1"
seta "cg_autoswitch" "0"
seta "cg_autoReload" "1"
seta "cl_run" "1"
seta "cl_punkbuster" "1"
seta "cl_doubletapdelay" "0" //sets max delay for double-tap to prone, set to 0 to disable
seta "cg_weaponCycleDelay" "0"
seta "cg_cycleAllWeaps" "1"
seta "cg_noTaunt" "0"
seta "cg_autoAction" "0"
seta "cg_predictItems" "1"
seta "cg_autoactivate" "1"
seta "cg_viewsize" "100"
seta "cl_language" "0"
seta "cl_mouseaccel" "0"

// Set net_ //
seta "net_noipx" "1"
seta "net_noudp" "0"
seta "net_socksEnabled" "0"
seta "net_socksPort" "1080"

// Set s_ //
seta "s_defaultsound" "0"
seta "s_doppler" "1"
seta "s_khz" "22"
seta "s_mixPreStep" "0.05"
seta "s_mixahead" "0.5"
seta "s_musicvolume" "0"
seta "s_separation" "0.5"
seta "s_volume" "0.6"

// Set in_ //
seta "in_midiport" "1"
seta "in_mouse" "1"

// Set cm_ //
seta "cm_playerCurveClip" "0" // If enabled, player will collide with curved surfaces

// Set Others //
seta "cf_wstats" "1.0"
seta "cf_wtopshots" "1.0"
seta "con_autoclear" "1"
seta "con_debug" "0"
seta "demo_avifpsF1" "0"
seta "demo_avifpsF2" "10"
seta "demo_avifpsF3" "15"
seta "demo_avifpsF4" "20"
seta "demo_avifpsF5" "24"
seta "demo_drawTimeScale" "1"
seta "demo_infoWindow" "1"
seta "sensitivity" "4.1337"


// com //

seta com_zoneMegs "64"
seta com_soundMegs "32"
seta com_hunkmegs "392"


// Log //

seta cg_drawNotifyText "1"
seta cg_textNotify "1"
seta g_logSync "0"
seta g_log ""
seta logfile "2"




et voici les diférents scripts:

Citation :
echo "^1[^0CFG^1|^0ClAsSeS^1] ^1L^0oAdEd ^1[^0OK^1]

bind rightarrow "team red; say ^2#^0Axis."
bind leftarrow "team blue; say ^2#^0Allies."
bind downarrow "team spectator; say ^2#^0Spect."
set medic "class m 1; say_team ^2#^0Med^0ic."
bind f5 "vstr medic"
set fieldops "class f 1; say_team ^2#^0Field^2 Ops."
bind f6 "vstr fieldops"
set engr1 "class e 1; set engr vstr engr2; say_team ^2#^0Inge^2."
set engr2 "class e 2; set engr vstr engr1; say_team ^2#^0Inge^2riffle."
set engr vstr engr1
bind f7 "vstr engr"
set covertops1 "class c 1; set covertops vstr covertops2; say_team ^2#^0Cover^20ps^0sten."
set covertops2 "class c 2; set covertops vstr covertops3; say_team ^2#^0Cover^20ps^0MG42."
set covertops3 "class c 3; set covertops vstr covertops1; say_team ^2#^0Cover^20ps^0snipe."
set covertops vstr covertops1
bind f8 "vstr covertops"
bind f4 "vstr sol"
seta sol "vstr sol1"
seta sol1 "class s 4;say_team ^p'^7Soldier ^2#^0Panz^2.^6:>;set sol vstr sol5"
seta sol2 "class s 5;say_team ^p'^7Soldier ^2#^0Mortar^2..;set sol vstr sol4"

Citation :
echo "^1[^0CFG^1|^0SpEeD FFe^1] ^1L^0oAdEd ^1[^0OK^1]

set arty1 "+zoom" // Script de field ops pour poser un ffe directement là ou l'on vise.
set arty2 "+attack;-attack;wait 3;-zoom"
bind "b" "vstr arty1; vstr arty2"

Citation :
echo "^1[^0CFG^1|^0MeNu^1] ^1L^0oAdEd ^1[^0OK^1]

bind ALT "+stats"
bind CTRL "+topshots"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind l "openlimbomenu"
bind v "mp_quickmessage"
bind m "messsagemode"
bind ` "toggleconsole"
bind KP_ENTER "mp_fireteamadmin"
bind y "messagemode2"

Citation :
echo "^1[^0CFG^1|^0PsEuDo^1] ^1L^0oAdEd ^1[^0OK^1]"


bind shift "vstr switch_name"
set name1 "set name "^1[^0FO^1|^0M!n!g@z^1]"; set switch_name vstr name2;"
set name2 "set name"^3[^0FO^3|^0M!n!g@z^3]"; set switch_name vstr name3;"
set name3 "set name"^2[^0F^2O^0|^2M!^0n!^2g@^0z^2]"; set switch_name vstr name4;"
set name4 "set name "^3M^7!^3n^7!."; set switch_name vstr name5;"
set name5 "set name "^2M!^3n!g^1@z"; set switch_name vstr name6;"
set name6 "set name "^5/^3M^0!^3n^0!"; set switch_name vstr name1;"
set switch_name "vstr name1

Citation :
echo "^1[^0CFG^1|^0SpAwN SeLeCt^1] ^1L^0oAdEd ^1[^0OK^1]"

set spawnaxis "cl_noprint 1 ; bind SPACE "vstr saxis" ; cl_noprint 0 ; cl_noprint 0 ; echo ^3[^7Spawn ^7side: ^1axis^3] ; set spawntoggle "vstr spawnallies
set spawnallies "cl_noprint 1 ; bind SPACE "vstr sallies" ; cl_noprint 0 ; cl_noprint 0 ; echo ^3[^7Spawn ^7side: ^1allies^3] ; set spawntoggle "vstr spawnaxis
set spawntoggle "vstr spawnaxis"
bind h "vstr spawntoggle"

Citation :
echo "^1[^0CFG^1|^0GrEnAdEs PoWeRp^1] ^1L^0oAdEd ^1[^0OK^1]"

bind 4 "weaponbank 4; wait 50; +attack; -attack; vsay_team FTGoUndercover "Greeenaaaade !!!"; weaponbank 3"

Citation :
echo "^1[^0CFG^1|^0CoNtRoLs^1] ^1L^0oAdEd ^1[^0OK^1]

bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill;echo ^2S^0u!^2c!^0d3 ^2!^0!"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind q "+leanleft"
bind e "+leanright"
bind r "+reload"
bind f "+activate"
bind SPACE "+moveup"
bind c "+prone"
bind ctrl "+movedown"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

Citation :
echo "^1[^0CFG^1|^0BiG SaUt^1] ^1L^0oAdEd ^1[^0OK^1]"

Saute avec sprint utilisant un minimum d’endurance
Set Mega_saut “+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup”
Bind ALT “vstr Mega_saut”

Citation :
echo "^1[^0CFG^1|^0SpRiNt ShOoT^1] ^1L^0oAdEd ^1[^0OK^1]"

set attackon "+attack; +sprint"
set attackoff "-attack; -attack; -sprint; -sprint"
unbind mouse1
bind mouse1 "+vstr attackon attackoff"


je ne l'ait pas testé mais je me suis inspiré du model de R@mnes qui m'as l'air tres bien !
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MessageSujet: Re: [CFG|M!n!g@z]   Mer 16 Aoû 2006 - 19:07

C'est même plus de l'inspiration la ! mdr

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MessageSujet: Re: [CFG|M!n!g@z]   Mer 16 Aoû 2006 - 19:29

juste pour la mise en forme!! Embarassed
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MessageSujet: Re: [CFG|M!n!g@z]   Mer 16 Aoû 2006 - 19:44

Citation :
set attackon "+attack; +sprint"
set attackoff "-attack; -attack; -sprint; -sprint"
unbind mouse1
bind mouse1 "+vstr attackon attackoff"

Ho bah tiens !

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MessageSujet: Re: [CFG|M!n!g@z]   Mer 16 Aoû 2006 - 23:47

pourtant je n'ait rien pris sur ta config, !!!!
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MessageSujet: Re: [CFG|M!n!g@z]   Jeu 17 Aoû 2006 - 17:46

Heu Atchoum ?
Tu l'as pris ou ?

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MessageSujet: Re: [CFG|M!n!g@z]   Jeu 17 Aoû 2006 - 18:17

le config de 3v!ll
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MessageSujet: Re: [CFG|M!n!g@z]   Jeu 17 Aoû 2006 - 19:13

Bah c'est lui qui me l'a piqué alors ! lol
Parceque bon mes set sont appellé pareil ... lol

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MessageSujet: Re: [CFG|M!n!g@z]   Sam 19 Aoû 2006 - 3:07

ok bha ej savais pas!!
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MessageSujet: Re: [CFG|M!n!g@z]   Dim 27 Aoû 2006 - 21:39

MAJ 27/08/06 20:38: j'ai refait ma config aujourd'hui, donc voila ce que ca donne:
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MessageSujet: Re: [CFG|M!n!g@z]   Lun 28 Aoû 2006 - 20:21

Ok Smile

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